Compulsion Games is 11 people squatting in an old gramophone factory in Saint Henri, Montréal. Founded in 2009, we want to create interesting, fun games that are out of the ordinary. We like to think of ourselves as craftsmen, who create games that we love and are proud of. We make games because we're excited about them, and about the concepts and ideas they contain (like shadow shifting, or a talking mask). We make games about real people in sometimes ridiculous worlds, and want to tell stories that aren't just "I am a prince, look! a monster, I must hit it with a stick (a big one) so it dies".
The team
- Alex Epstein – Narrative Director
- Antoine Ladouceur - Level Designer
- Camille Martel – Programmer
- Clara Pougeard - Filmmaker/Multimedia Specialist
- Emmanuel Lauzon – Environment Artist
- Guillaume Provost – Creative Director
- Jean-Richard Beaudry – Animator
- Joshua Mills – Game Designer
- Marc Audouy – Programmer
- Marc-André Voyer - 3D Environment Artist
- Matt Robinson – Tech Director
- Stephanie Gregory - Senior Quality Assurance Tester
- Sam Abbott – Businessman
- Taber Noble – Environment Artist
- Whitney Clayton - Art Director